Courses
DGM 1010
(Active/WorkFlow)
Basic Computer Applications
2.0 : 2.0 : 0.0
Prerequisite(s):Basic keyboarding skill
Presents basic computer concepts and hands-on training in using a PC operating system, web browsers, e-mail software, and office application suite software. Exposes students to basic terminology of computer hardware and software. Teaches basic computer operating system software commands for efficient computer utilization. Teaches use of Internet browsers to locate information for professional and personal use. Introduces e-mail basics and netiquette. Teaches commands needed to create basic and sophisticated processing documents.
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DGM 102R
(Active/WorkFlow)
Keyboard Reinforcement
1.0 : 0.0 : 2.0 F, Sp
Prerequisite(s):Minimum keyboarding skill of 20 WPM
Emphasizes speed and accuracy through improved techniques using timed writings. Uses computer keyboards. One credit may apply toward a certificate or AAS degree. May be taken additional times for interest.
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DGM 1060
(Active)
Fundamentals of Computing Technologies
2.0 : 2.0 : 1.0 On Sufficient Demand
Introduces computer concepts, such as hardware, software, networking, and emerging technologies in the electronic workplace. Emphasizes use of operating systems for end users.
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DGM 1061
(Active)
Motion Picture Editing
2.0 : 1.0 : 3.0
Introduces interface, fundamental set of tools, techniques and operations of Final Cut Pro. Provides experience with video capture, basic editing functions, and exporting a finished project for the Web or DVD.
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DGM 1062
(Active)
Flash Animation
2.0 : 1.0 : 3.0
Introduces interface, fundamental set of tools, animation and tweening techniques and operations of Flash. Requires creation of an interactive Flash project with sound, video, and simple motion. Introduces basic scripting.
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DGM 1063
(Active)
Image Editing
2.0 : 1.0 : 3.0
Introduces students to the interface, fundamental set of tools, techniques and operations of Photoshop. Requires creation and modification of digital images.
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DGM 1110
(Active)
Digital Media Essentials I
4.0 : 4.0 : 0.0 Su, F, Sp
Beginning course designed to give students an in-depth introduction and well-grounded understanding of the digital media way of thinking, opportunities in the field, various tools, and introduction to development techniques. Topics include: audience assessment, digital imaging, compression algorithms, ethical dilemmas, message design through text, audio, images, animation, and digital video.
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DGM 1620
(Active/WorkFlow)
Survey of Animation
3.0 : 2.0 : 3.0
Introduces animation principles and studio processes used in the contemporary animation industry. Emphasizes the synthesis of technology and aesthetics in the production of an animated title. Includes an introduction to animation milestones and personalities.
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DGM 183R
(Active/WorkFlow)
IAAP Student Chapter
1.0 : 1.0 : 0.0 On Sufficient Demand
For career-oriented students who are interested in participating with an international administrative professional organization (International Association of Administrative Professionals). Develops insights regarding lifetime careers and advancement opportunities for administrative support personnel. Clarifies the relationship between the business world and administrative professions. Promotes a spirit of fellowship and the exchange of ideas and opportunities for leadership positions, committee assignments, participation in school and community activities, and competition in national competitive events. Requires payment of membership dues. Graded credit/no credit. A maximum of four credits may be applied toward graduation.
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DGM 184R
(Active/WorkFlow)
IAAP Leadership
1.0 : 1.0 : 0.0 On Sufficient Demand
For International Association of Administrative Professionals student chapter officers. Includes development, organization, and direction of the IAAP student chapter at UVU. Graded credit/no credit. A maximum of four credits may be applied toward graduation.
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DGM 2010
(Active/WorkFlow)
Business Computer Proficiency
3.0 : 3.0 : 0.0 Su, F, Sp
Prerequisite(s):(DGM 1010 with a grade of B- or higher) or (Basic Computer Applications Exam with a score of 80% or higher)
Prepares students to become proficient in using word processing, presentations, spreadsheet, and database software programs for business and personal use. Includes intermediate document formatting, styles, and collaboration tools; electronic presentation creation for formatting; spreadsheet design, charts, list manipulation, and a variety of basic, financial, statistical, and lookup functions; and database tables, forms, report generation, and queries. Students are expected to have demonstrated proficiency in computer concepts, operating systems, Internet, email, and word processing.
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DGM 201A
(Active)
Word Processing Applications
0.5 : 0.5 : 0.0 Su, F, Sp
Prerequisite(s):(DGM 1010 with a grade of B- or higher) or (Basic Computer Applications Exam with a score of 80% or higher)
Introduces word processing software. Emphasizes commands needed to create, format, revise, save, and print documents. Includes inserting and formatting graphics, tables, and tabs into a text document.
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DGM 201B
(Active)
Presentations Applications
0.5 : 0.5 : 0.0 Su, F, Sp
Prerequisite(s):(DGM 1010 with a grade of B- or higher) or (Basic Computer Applications Exam with a score of 80% or higher)
Introduces presentation software. Emphasizes process of creating, formatting, revising, saving, print, and showing presentations. Includes planning a slide show, choosing appropriate designs, and using templates.
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DGM 201C
(Active)
Spreadsheet Applications
1.0 : 1.0 : 0.0 Su, F, Sp
Prerequisite(s):(DGM 1010 with a grade of B- or higher) or (Basic Computer Applications Exam with a score of 80% or higher)
Introduces spreadsheet software. Emphasizes process of creating, formatting, enhancing, revising, saving, and printing spreadsheets. Stresses use of formulas and functions to solve problems. Includes creating charts using spreadsheet data.
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DGM 201D
(Active)
Database Applications
1.0 : 1.0 : 0.0 Su, F, Sp
Prerequisite(s):(DGM 1010 with a grade of B- or higher) or (Basic Computer Applications Exam with a score of 80% or higher)
Introduces database software. Emphasizes process of designing, modifying, and creating related tables. Includes creating forms, generating reports and labels and constructing queries.
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DGM 210R
(Active)
Special Topics in Digital Media
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Designed for students interested in specific digital media tools and concepts. Includes relevant and changing topics and tools used in production. Emphasizes hands-on experience along with lectures and demonstrations. This class may be taken for a total of nine credits, but curriculum may vary from one semester to another.
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DGM 2110
(Active/WorkFlow)
Digital Motion Picture Essentials
3.0 : 2.0 : 3.0 Su, F, Sp
Prerequisite(s):DGM 1110 or COMM 1130 Corequisites(s):DGM 2130 recommended
Presents professional digital film production techniques used in feature films, documentaries and corporate video. Covers production processes such as story structure and script development, camera techniques, basic lighting techniques, production management and basic non-linear editing techniques. Addresses problem solving issues related to pre-production, production and post production. Each student will participate in a high-quality semester project that will take a story through the entire digital film pre-production, production and post-production process.
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DGM 2120
(Active/WorkFlow)
Web Essentials
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):DGM 1110
Designed to provide students with the fundamentals of Web design practices, basic coding skills, and future directions that present opportunities for developers. Exposes participants to the latest enhancements on Web programming, examine various multimedia formats such as images, audio, video, sound and animation, and how to ensure international standards are best implemented. Culminates with a final group project during which students will design and create a working site.
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DGM 2130
(Active)
Digital Audio Essentials
3.0 : 2.0 : 3.0 F, Sp
Prerequisite(s):DGM 1110
Reviews basic sound principles, cable types, microphone types and basic techniques of use. Teaches recording of basic sounds and musical instruments into a Digital Audio Workstation. Introduces multi-track audio, editing, EQing, mixing and mastering a 3-minute piece with voice and music. Includes a final project consisting of a multi-track music project designed for use in film, commercial radio, or other multimedia applications.
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DGM 220R
(Active)
Special Topics in Digital Design
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Designed for students interested in specific authoring tools and concepts used in digital media processes. Includes relevant and changing topics and tools used in digital authoring. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits toward graduation.
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DGM 2210
(Active/WorkFlow)
3D Modeling and Animation Essentials
4.0 : 3.0 : 3.0 Su, F, Sp
Prerequisite(s):DGM 1110 or DGM 2620
Addresses the basics of 3D modeling, texturing, lighting, animation, and rendering, and how these are utilized in the production process. Teaches the basic techniques and uses of storyboarding in the production of a 3D animation project.
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DGM 2240
(Active/WorkFlow)
Interaction Design
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 1110 or CS 1400 or INFO 1200
Focuses on strategies and principles used in digital media development that produce unique and highly interactive experiences. Course participants learn how to understand stakeholder goals, identify and specify user needs and requirements through design documentation, engage in interactions with target audience through interviews, observation, and discussion, as well as create and test prototypes. This course is highly project based and deals with solving real-world problems faced by consumers using products in the market.
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DGM 2250
(Active)
Principles of Digital Design
3.0 : 3.0 : 0.0 Su
Prerequisite(s):DGM 1110
Teaches principles of visual design, how to properly create engaging interfaces for digital media, and practice good integration with industry development tools. Addresses the complexity of designing rich media experiences around digital devices ranging from computer screens to personal information devices.
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DGM 2260
(Active)
Immersive Authoring I
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 1110
Focuses on the application of media technologies that possess the ability to create rich immersive experiences for distribution on optical media such as CD, DVD-ROM, and over the Internet. Introduces participants to a variety of authoring systems and development techniques when creating Digital Media experiences.
*Laptop Required
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DGM 2270
(Active)
DVD Authoring I
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 1110
Focuses on the development of DVD-Video products at the basic building block level. Participants are introduced to production workflow processes, still menu design, overlays, navigation logic and usability, encoding schemas, authoring techniques, and building and formatting DVD's.
*Laptop Required
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DGM 2300
(Active)
Records and Information Management
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):DGM 1010
Includes storage and retrieval systems, managing manual and electronic files, cross referencing, automated records systems, safety, security, and disaster recovery. Discusses the records cycle, equipment, supplies, retention schedules, and micrographics and image technology. Explores legal and ethical concerns.
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DGM 230R
(Active)
Special Topics in Digital Graphics
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Designed for students interested in specific graphic tools and concepts currently used in digital media production. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. This class may be taken for a total of nine credits, but curriculum may vary from one semester to another.
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DGM 2340
(Active)
Digital Output
3.0 : 3.0 : 0.0
Prerequisite(s):DGM 2320
Focuses on the color calibration of the digital camera, software, monitor and output devices. Also discusses substrate properties, ink density, PPI and DPI resolution. Covers qualitative digital manipulation and includes modules on archival restoration, high-end and large format work.
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DGM 2350
(Active/WorkFlow)
Word Processing
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):Basic Keyboarding skills
Teaches intermediate word processing features in a Windows environment for the production of business letters, envelopes, multiple-page documents, reports, newsletters, tables, and other specialized business documents. Emphasizes identification and troubleshooting problems associated with soft copy document production. Stresses proper formatting.
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DGM 2360
(Active/WorkFlow)
Spreadsheet Applications
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):MAT 0990 or equivalent business math knowledge; basic keyboarding skill
Provides an extensive study and hands-on examination of practical business applications using electronic spreadsheets. Provides comprehensive coverage of features available in the current Windows version of spreadsheet software.
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DGM 240R
(Active)
Special Topics in Digital Audio
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Designed for students interested in specific audio tools and concepts
currently used in digital audio production. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 2420
(Active/WorkFlow)
Studio Recording I
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 2130 or MAT 1010 or PHYS 1700 or instructor approval
Reviews basic sound principles (standing waves, studio acoustics), microphone types and techniques of use. Theory and application of mixers, signal processors, and effects. Proper construction and grounding of a recording studio. Introduces one or more digital audio workstations, and will be required to complete a mixdown of a multi-track project. Also introduces psycho-acoustics and Digital Signal Theory. Continues more in-depth from where the Digital Audio Essentials class left off.
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DGM 2440
(Active/WorkFlow)
Sound for Film and Television
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2130
Teaches the basics of gathering sound for use in film and video productions. Covers proper boom miking and wireless mic techniques, and acoustics preparation to record dialogue and sound effects on location and on sound stages. Examines the processes utilized in editing audio of multimedia productions, including the balancing of artistic relationships, mixing and mastering of music, sound effects tracks and Foley. Offers practical experience in audio-only productions as well as audio-video relationships. Culminates in a digital cinema mixing session. Primarily a lab class, may couple with another video class to gather the sound for a cohesive project.
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DGM 2460
(Cross Listed With:
COMM 2560
,
COMM 2560
, )
(Active)
Radio Production
3.0 : 3.0 : 0.0 F
Teaches the history of radio, and the structure of typical radio stations, from management to programming and sales, and production and promotion. Covers method of producing radio promos, radio shows, commercials and news segments, as well as features and interviews. Examines the use of Digital Audio Workstations to produce several radio segments of the student's choosing. Includes lectures, demonstrations, and guest lecturers from radio stations in the community.
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DGM 250R
(Active)
Special Topics in Digital Motion Picture Production
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Prerequisite(s):DGM 2110
Designed for students interested in specific video tools and concepts currently used in digital media processes. Includes relevant and changing topics and tools used in industry. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits toward graduation.
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DGM 2520
(Active)
Film Production Analysis
3.0 : 2.0 : 3.0 On Sufficient Demand
Pre- or Corequisite(s):ENGL 1010
Film Production Analysis is a foundation class for those interested in the digital media and motion picture business. Analyzes the various technologies and production techniques that make up motion picture communication. Involves viewing a motion picture each week of class and analyzing how the producer and director incorporated production and structural techniques to produce a compelling story. Covers the eight sequence structural elements of motion picture storytelling, how each crew member of the production team contributes to the overall impact, how scripting is used to direct the team to create a strong cinematic effect, and how the three act eight sequence structure guides the entire team through the pre-production, production and post- production process.
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DGM 2540
(Active/WorkFlow)
Cinematography I
3.0 : 2.0 : 3.0
Prerequisite(s):DGM 1110
Introduces the role of the Gaffer and the Grip in broadcast television and digital cinematography. Teaches full understanding of lighting instruments, power distribution, lighting support, rigging, dollies and production equipment. Teaches how to work as a member of a team/department applying on-set protocols to meet the needs of production objectives.
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DGM 260R
(Active)
Special Topics in 2D/3D Animation
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Designed for students interested in specific animation tools and concepts currently used in digital animation production. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 2610
(Active/WorkFlow)
Game Design I
3.0 : 2.0 : 3.0
Prerequisite(s):DGM 1110 or Instructor Approval
Explores video and computer gaming from historic, economic and production perspectives. Includes an introduction to game theory, analysis and design documentation.
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DGM 2620
(Active/WorkFlow)
Principles of Animation I
4.0 : 2.0 : 6.0 F
Prerequisite(s):DGM 1620
Studies and applies animation principles used in contemporary industry. Emphasizes the study of objects in motion and the communication of ideas through animation excercises and projects.
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DGM 270R
(Active)
Special Topics in Internet Development
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Designed for students interested in specific web design tools and concepts currently used in multimedia creation. Includes relevant and changing topics and tools used in multimedia. Emphasizes hands-on experience along with lectures and demonstrations. Completers should be able to use the web design tools to create a typical multimedia project. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits
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DGM 2740
(Active)
Web Design
3.0 : 3.0 : 0.0
Prerequisite(s):DGM 2120
Participants will learn the underlying principles that create favorable circumstances for user-centered design. Avoids the "Cool Factor" by ensuring that participant's research, experiment and implement good design practices to reach approved design goals while utilizing approved international and Web standards. Topics include page layout, communicating with color and fonts, navigation logic, information design, and CSS development.
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DGM 2760
(Active)
Web Languages I
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 2120
Considers the creation of websites using current client-side technologies, including: DHTML, or the combination of XHTML, JavaScript and Cascading Style Sheets. Covers advanced techniques for multimedia production and development in detail. Examines client-side technologies that allow viewers to interact with the content of Web pages. Extensively uses methods for creating highly interactive web sites without the use of authoring technologies. Teaches how to make the static content within a typical webpage more dynamic, interesting, and most importantly, useful. Culminates with a final project during which each student will design and create materials for use in a well-designed interactive web site.
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DGM 281R
(Active)
Internship
1.0 to 4.0 : 0.0 : 5.0 to 20.0 Su, F, Sp
Prerequisite(s):Departmental Approval
For Digital Media students to receive actual on-the-job work experience. Provides a transition from school-to-work where learned theory is applied to actual practice through a meaningful on-the-job paid experience. Includes student, employer and coordinator evaluations, on-site work visits, written assignments, and oral presentations May be repeated for a maximum of 4 credits toward graduation.
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DGM 296R
(Active)
Seminar
1.0 to 3.0 : 1.0 to 3.0 : 0.0 to 9.0 On Sufficient Demand
Provides short courses, workshops, and special programs in information management or current administrative topics. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 310R
(Active)
Advanced Topics in Digital Media
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Includes relevant and changing topics and tools used in digital media. Emphasizes hands-on experience. Students will use digital tools to create a typical multimedia title. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 312G
(Active/WorkFlow)
Digital Media for Intercultural Communication
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):DGM 1110
Explores cultural and technical issues related to designing digital messages to reach globally and culturally diverse audiences. Discusses needs and perspectives of diverse cultures ranging from special needs populations to local ethnic and international cultures. Provides a framework for analyzing and understanding differing cultural perspectives. Outlines strategies for designing digital media to: 1) localize digital materials to make them more appropriate and accessible for a specific locale or audience; and 2) internationalize digital materials to make them more acceptable and accessible to culturally diverse audiences.
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DGM 3130
(Active)
Digital Storyboarding
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):DGM 2110
Introduces students to contemporary storyboarding practices, both linear and non-linear, key to communicating information clearly, and consistently in a cost effective manner.
*Laptop Required
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DGM 320R
(Active)
Advanced Topics in Digital Media Design
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Intended for advanced students with an interest in digital design and authoring. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 3220
(Active/WorkFlow)
Digital Media Project Management
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):DGM 1110
Teaches the foundational principles which contribute to both quality and profitability of multimedia projects. Compares multimedia development to the software development process. Additionally, reviews team dynamics such as the relationship between project manager and other production team members. Introduces project management tools, which can be used to guide and manage individual and multiple projects.
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DGM 3240
(Active)
Interaction Design Colloquium
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2240 or instructor approval
Provides students with unique and current industry perspectives on interaction design through seminar discussions.
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DGM 3260
(Active)
Immersive Authoring II
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2260
Focuses on advanced application of media technologies when creating rich immersive experiences for distribution as a desktop or optically-based application that is connected to the Internet. Introduces participants to customized media elements, compression techniques, dynamic content structures and delivery mechanisms to deliver engaging New Media experiences. Laptop required.
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DGM 3265
(Active/WorkFlow)
Instructional Design for Digital Media
3.0 : 3.0 : 0.0 On Sufficient Demand
Prerequisite(s):DGM 1110
Focuses on learning and instruction theories for adults within the context of a business/industry training environment. Explores through a wide variety of business examples specific implications and applications of these theories into instructional design to resolve performance problems.
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DGM 3270
(Active)
DVD Authoring II
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2270
Focuses on advanced development techniques of DVD-Video media technologies. Covers advanced characteristics of visual design, motion menus, unique programming aspects of DVD functionality, and ROM capabilities.
*Laptop Required
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DGM 3280
(Active)
Authoring for Digital Devices
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 1110 or Instructor Approval
Focuses on the application of media technologies that possess the ability to create rich immersive experiences for distribution on digital devices beyond the computer that can include iPods, personal information managers, mobile phones, home appliances or home entertainment systems.
*Laptop Required
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DGM 3290
(Active)
Developing Digital Media for Instruction and Training
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 3265
Teaches the lifecycle of training and development in a business setting. Uses the Instructional System Design (ISD) process, which includes identifying performance deficiencies and appropriate interventions, developing objectives, selecting appropriate learning technologies, developing course content, selecting effective instructional aids, delivering training, and evaluating training effectiveness. Reviews basic educational principles in teaching adult learners and managing classroom dynamics. Examines legal issues, cross-cultural preparation, and workforce diversity as they relate to training and development. Provides hands-on training experiences. Completers should be prepared to apply basic principles to training and development opportunities.
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DGM 330R
(Active)
Advanced Topics in Digital Media Graphics
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Intended for advanced students with an interest in digital graphics and design. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 3320
(Active/WorkFlow)
Digital Photography and Compositing II
3.0 : 3.0 : 0.0
Prerequisite(s):DGM 2320
Builds on skills acquired in Digital Photography and Imaging I. Furthers the student's knowledge of light, composition, archiving and image manipulation. Introduces digital workflow, color management and the concept of color space.
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DGM 340R
(Active)
Advanced Topics in Digital Audio
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Intended for advanced students with an interest in digital audio. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 3420
(Active)
Studio Recording II
3.0 : 3.0 : 0.0 Su
Prerequisite(s):DGM 2420
Reviews microphone types and techniques of use. Covers in-depth theory and application of mixers, signal processors, and effects. Addresses advanced stereo miking techniques and focuses on several key instruments, including piano and drums. Teaches the art of mastering for CD and DVD audio. Continues further in-depth topics on impedance matching, power requirements, and use of the decibel. Provides students with the opportunity to interface with several on-campus musical groups and to record several live concerts, and will require students to complete a mixdown of the shows.
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DGM 3460
(Active/WorkFlow)
Live Sound Reinforcement
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2130
Teaches fundamental sound concepts: propagation, absorption, reflection, transmission, frequency response, effective manipulation of the decibel in calculations of loudness, power, and voltages. Covers intelligent use of microphone patterns, and loudspeaker and monitor placement. Sound indoors vs. outdoor will also be investigated. Teaches proper cabling and connections, speaker crossovers, and theory of bi-amplification. Mixer diagrams and basic electronics will also be covered. Practical experience acquired in giving technical support to UVU theater, music department, and public relations functions.
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DGM 3480
(Active)
Digital Audio Restoration
3.0 : 3.0 : 0.0 F
Teaches the use of various tools to restore, preserve, and archive audio from a variety of sources, including vinyl records, tapes, film soundtracks, etc. Addresses how to remove ambient noise (fans, AC, etc) from class film projects. Covers methods of removing impulsive noise (clicks and pops), periodic noise (hum and buzz), and random noise (spectral subtraction of ambient noise). Includes lectures, demonstrations, and several projects to restore using no fewer than three software packages. In addition, attention will be given to the subject of audio forensics, or restoring audio for intelligence or law enforcement applications.
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DGM 350R
(Active)
Advanced Topics in Digital Motion Picture Production
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Prerequisite(s):DGM 2110
Includes relevant and changing topics and tools used in digital media industries. Emphasizes hands-on experience. Uses video tools to create a typical multimedia project. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 3510
(Active)
Digital Broadcasting
3.0 : 2.0 : 3.0 F
Prerequisite(s):DGM 2110
Teaches planning, management, and execution of live video productions integrating multiple Teaches planning, management and execution of live video productions integrating multiple cameras. Teaches the roles of the broadcast production team. Studies various types of digital standards and broadcast equipment. Includes hand-on broadcast lab where students produce and direct short productions.
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DGM 3520
(Active)
Digital Motion Picture Production
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2110
Teaches advanced digital cinema storytelling production techniques for CD-ROM, DVD, World Wide Web and theatrical distribution. Includes instruction in the different positions that comprise the entire production team, including the roles of the team and how they evolve through the pre-production, production and post production process. Stresses narrative film based on structurally sound three act eight sequence scripts. Involves dividing the class into production teams and producing short three act narrative films that include dialogue, sound effects and music.
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DGM 3560
(Active)
Post Production
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2110
Teaches the professional post production process used to complete video tape, digital cinema, and multimedia productions. Covers workflow, dialogue cutting, montage cutting, music cutting, multi-camera editing, multi-layer compositing, audio mixing, special effects editing, animation editing, fine cutting and color correcting.
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DGM 3570
(Active)
Digital Story Telling Workshop
3.0 : 3.0 : 0.0 On Sufficient Demand
Prerequisite(s):DGM 2110
A professional workshop. Teaches advanced writing for digital media and motion pictures. Covers professional script structure based around the 8 sequence motion picture structure. Includes writing assignments each week that will be read and analyzed according to structure and execution of a goal. Discusses, a specific scriptwriting subject each week such as finding the idea, research, outlining and rewriting.
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DGM 3580
(Active)
Digital Cinema Production Workshop
3.0 : 3.0 : 0.0 On Sufficient Demand
Prerequisite(s):DGM 2110 and DGM 2520
Offers an advanced workshop format class structure. Requires a short script or concept to be polished and produced during the semester. Utilizes project-based opportunities to apply and hone skills in editing scripts, casting, rehearsing and performing a scene, cinematography. Includes polishing concept for shooting, then shooting and editing for presentation and critique.
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DGM 360R
(Active)
Advanced Topics in 2D/3D Animation
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Intended for advanced students with an interest in digital animation. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 3610
(Active)
Game Design II
3.0 : 2.0 : 3.0
Prerequisite(s):DGM 2610
Follows DGM 2610 Game Design I. Continued study of game theory, analysis, design documentation and production. Introduces gaming engines and software. A laptop computer is required for this course.
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DGM 3620
(Active/WorkFlow)
Principles of Animation II
4.0 : 3.0 : 3.0 Sp
Prerequisite(s):DGM 2620 and DGM 2210
Covers advanced concepts. Includes lip synch, complex motion analysis and scene layout. A continued study of the principles of animation and an integration of 2D and 3D environments.
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DGM 3630
(Active/WorkFlow)
Character Modeling
3.0 : 2.0 : 2.0 Sp
Prerequisite(s):DGM 2210 or instructor approval
An in-depth study and application of 3D character production for animated motion pictures, games, and television. Requires a firm understanding of 3D modeling, basic animation, and rendering. Students will create 3D character following industry processes from concept line art to 3D model, from 3D model to rigged character and from rigged character to animated actor.
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DGM 3640
(Active/WorkFlow)
SFX and Compositing I
4.0 : 4.0 : 0.0 F
Prerequisite(s):DGM 2110, DGM 2210
Investigates the history of effects animation, and how to do it in the modern world, using traditional and advanced techniques, and high-end software and equipment. Includes, but not limited to: particle systems, compositing with 3D files and animation, simulating real or unreal environments, 3D mapping and more.
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DGM 3650
(Active/WorkFlow)
Advanced Lighting and Rendering
3.0 : 2.0 : 3.0
Prerequisite(s):DGM 2210
Covers both a theoretical and practical application of lighting and rendering in a virtual 3D environment. Concentrates on achieving hyper-realistic imagery.
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DGM 3660
(Active/WorkFlow)
Advanced Rigging and Animation
3.0 : 2.0 : 3.0
Prerequisite(s):DGM 2210
Advanced study of 3D Model Rigging and Motion. Includes both full-character and facial Rigs. Focuses on the transfer of weight and the communication of emotion in an animated character.
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DGM 3680
(Active)
Animation Project
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 3620
Devoted to the pre-production of a multi-semester team project for students focusing on 2D/3D animation. Includes a research phase, writing, scripting, designing, storyboarding and pre-visualization for a client-driven project.
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DGM 370R
(Active)
Advanced Topics in Internet Development
1.0 to 4.0 : 0.0 to 4.0 : 0.0 to 12.0 On Sufficient Demand
Intended for advanced students with an interest in Internet authoring. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
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DGM 3740
(Active/WorkFlow)
Web Content Management
3.0 : 3.0 : 0.0 On Sufficient Demand
Prerequisite(s):DGM 2120
Instructs students how to create a site that is content rich, dynamic, and meaningful to site visitors. Participants learn how to effectively plan, develop, arrange, and change content through the use of information design principles, content management systems and Web analysis tools. Culminates with participants working on an actual
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DGM 3780
(Active)
Authoring for the Internet II
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2780
Participants learn advanced techniques for delivering exceptional Flash based Internet applications. Teaches advanced scripting fundamentals, how to deliver content through server-side database connectivity, and engaging the audience through highly interactive experiences.
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DGM 3790
(Active/WorkFlow)
Rich Internet Application Development
3.0 : 3.0 : 0.0 Sp
Prerequisite(s):DGM 2120
Instructs students in various Rich Internet Application development technologies. Investigates RIA development and delivery technologies such as Flash, Flex, and ActionScript, with a special emphasis on the integration of Digital Media into Internet applications. Teaches the design and development workflow for interactive, media-rich applications delivered via networked browser, computer desktops, and mobile devices.
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DGM 3820
(Active/WorkFlow)
Presentation Applications
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):DGM 1110 or instructor approval
Uses a presentation software tool to create computer slide presentations, business charts and graphs, illustrations for desktop publishing, text charts, and other business-oriented publications. Incorporates presentation templates, clip art, charts and graphs, scanned images, sound, animations, video, and hyperlinks to create projects.
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DGM 3850
(Active)
Desktop Publishing Skills
3.0 : 3.0 : 0.0 F, Sp
Prerequisite(s):DGM 1110 or instructor approval
For administrative information management or administrative information support majors and others interested in learning desktop publishing features. Teaches the use of current desktop publishing software in a Windows environment. Emphasizes production of complex documents for the purpose of publication. Teaches formatting and design principles through the use of theory instruction, demonstration, and hands-on experience.
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DGM 3870
(Active/WorkFlow)
Graphic Applications
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 1110 or DGM 1063
Explores intermediate to advanced digital image editing using Adobe PhotoShop. Provides an overview of image optimization processes for the web.
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DGM 4000
(Active)
Writing for Digital Media
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 1110, ENGL 2010 or ENGL 2020
Teaches the role of the written word in the digital arena and the writing skills for students to become effective communicators within the various forms of multimedia including web pages, digital animation, audio, video and cinema.
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DGM 4100
(Active)
CPS/CAP Review--Office Systems and Technology
2.0 : 2.0 : 0.0 On Sufficient Demand
Prerequisite(s):Instructor approval
For students and others wishing to prepare for the Certified Professional Secretary or the Certified Administrative Professional Examinations administered by International Association of Administrative Professionals. Prepares students to sit for the Office Systems and Technology section of the CPS and CAP exams.
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DGM 4110
(Active)
CPS/CAP Review--Office Administration
2.0 : 2.0 : 0.0 On Sufficient Demand
Prerequisite(s):Instructor approval
For students and others wishing to prepare for the Certified Professional Secretary or the Certified Administrative Professional Examinations administered by International Association of Administrative Professionals. Prepares students to sit for the Office Administration section of the CPS and CAP exams.
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DGM 4120
(Active)
CPS/CAP Review--Management
2.0 : 2.0 : 0.0 On Sufficient Demand
Prerequisite(s):Instructor approval
For students and others wishing to prepare for the Certified Professional Secretary or the Certified Administrative Professional Examinations administered by International Association of Administrative Professionals. Prepares students to sit for the Management section of the CPS and CAP exams.
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DGM 4130
(Active)
CAP--Advanced Organizational Management
2.0 : 2.0 : 0.0 On Sufficient Demand
For students and others wishing to prepare for the Certified Professional Secretary or the Certified Administrative Professional Examinations administered by International Association of Administrative Professionals. Prepares students to sit for the Advanced Organizational Management section of the CPS and CAP exams.
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DGM 4310
(Active)
Senior Projects I
3.0 : 1.0 : 6.0 F
Prerequisite(s):DGM 3220
For senior Digital Media students. Provides a capstone experience working in digital media. Develops individual real world projects in consultation with a faculty advisor. Encourages team work.
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DGM 4330
(Active)
Corporate Issues in Digital Media
3.0 : 3.0 : 0.0 F
Prerequisite(s):DGM 1110 and DGM 312G
Covers business and legal issues in multimedia. Reviews good business practices for the multimedia industry. Studies e-commerce fundamentals. Teaches copyright laws and procedures, obtaining permissions, creating and using contracts, protecting corporate assets, standards, security and privacy issues, and other legal issues regarding multimedia communication.
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DGM 4410
(Active)
Senior Projects II
3.0 : 1.0 : 6.0 Sp
Prerequisite(s):DGM 4310
Conclusion of DGM 4310. Concludes the capstone experience for digital media students. Addresses post production issues such as testing, packaging, and documentation. Offers the opportunity to present projects to students, faculty, sponsors, and potential employers or clients.
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DGM 4420
(Active)
Applied Digital Media Technology
3.0 : 3.0 : 0.0 On Sufficient Demand
For educators and general public interested in technology integration. Examines the ever-expanding array of options available to educators, business personnel and government agencies for creating and distributing rich media based materials. Explores what new technologies and creative practices are available and how to implement them into their present workflow. Focuses on getting the most out of Digital Media technology.
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DGM 4610
(Active)
Designing Technology-based Training
3.0 : 3.0 : 0.0 On Sufficient Demand
Prerequisite(s):DGM 3290
Provides shadowing opportunities in an educational or business setting where students can see basic principles of training and development in action and gain insights into training design, development, implementation, and evaluation. Uses the course map content from the DGM 3290 course to pre-author a technology-based training program, which includes creating a course navigation map (flowchart) to determine course sequence and navigational paths, designing storyboard frames with multimedia elements, and generating the navigation map and storyboards into an authoring tool. Completers should be prepared to apply shadowing experiences, discussion insights, and pre-authoring computer skills to future training opportunities.
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DGM 4620
(Active)
Producing Technology-based Training
3.0 : 3.0 : 0.0 On Sufficient Demand
Prerequisite(s):DGM 4610
Builds on information taught in DGM 3290 and DGM 4610. Generates story boards from a computer design tool into an authoring tool. Teaches basic principles of building and editing frames with text and multimedia elements. Provides practice and feedback, remediation as needed. Addresses individual learner needs and evaluation of program effectiveness. Uses program objectives to evaluate final program product.
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DGM 4640
(Active/WorkFlow)
SFX and Compositing II
3.0 : 2.0 : 3.0
Prerequisite(s):DGM 3640
Focuses on the use of digital special effects in a three-dimensional environment including high-end particle effects, digital fluids, and advanced simulation. Tools may include Maya and Houdini.
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DGM 481R
(Active)
Internship
1.0 to 4.0 : 0.0 : 5.0 to 20.0 Su, F, Sp
Prerequisite(s):Departmental Approval
For Multimedia Communication Technology students to receive actual on-the-job work experience. Provides a transition from school-to-work where learned theory is applied to actual practice through a meaningful on-the-job paid experience. Includes student, employer and coordinator evaluations, on-site work visits, written assignments, and oral presentations. Completers should obtain experience in establishing and accomplishing individualized work objectives that improve work performance. May be repeated for a maximum of 8 credits toward graduation.
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DGM 496R
(Active)
Information Management Seminar
1.0 to 3.0 : 1.0 to 3.0 : 0.0 to 6.0 On Sufficient Demand
Prerequisite(s):Instructor/department chair approval
Provides short courses, workshops, and special programs in information management or current business topics. Repeatable for up to six credits.
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DGM 497R
(Active)
Independent Study
1.0 to 3.0 : 0.0 to 3.0 : 0.0 to 9.0 Su, F, Sp
Prerequisite(s):Department chair approval
For bachelor's degree students and other interested persons. Offers independent study as directed in reading or in individual projects; offered at the discretion and approval of the department chairperson. May be repeated for a maximum of six credits toward graduation.
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Degrees
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